AI Insights · Timothy · July 2022
Top 5 Educational Games in Saudi Arabia Q2 2022 Performance
Discover the performance metrics of the top 5 educational games in Saudi Arabia for Q2 2022, detailing trends in downloads, revenue, and active users.
During the second quarter of 2022, the top five educational game applications in Saudi Arabia showcased diverse performance metrics across downloads, revenue, and active users. Here’s a detailed look at their trends:
Lingokids - Play and Learn, developed by Monkimun Inc, experienced fluctuations in weekly revenue and downloads. Revenue peaked at approximately $4.7K during the week of April 25, while weekly downloads saw significant growth in June, reaching over 10K in the week of June 13. Active users consistently grew, peaking at 17.6K in mid-June.
Buddy.ai: Early Learning Games, from MyBuddy.ai, saw a notable increase in weekly revenue, peaking at around $2.1K in early May. Downloads surged in April, reaching a high of 29.2K during the week of April 25. The app's active users followed a similar trend, peaking at 26.8K in late April.
Lamsa - Kids Learning App, published by Lamsa FZ-LLC, maintained a steady weekly revenue with a peak of $1.4K in late June. Weekly downloads consistently increased, reaching a high of 17.2K in the week of June 20. Active users also showed positive growth, peaking at 28.6K during the same period.
TinyTap: Kids' Learning Games, from TinyTap Ltd., exhibited modest revenue peaks, with the highest being around $1.3K in late May. Downloads saw a significant increase in early June, reaching 1.9K. Active users also showed an upward trend, peaking at 2.2K in mid-June.
Keiki Learning games for Kids, by BENIPOL LIMITED, saw a gradual increase in revenue, peaking at $738 in late June. Downloads remained relatively low but saw a spike to 858 in mid-June. Active users also increased, peaking at 1.9K in the same period.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s website.